---
format: "aidr-story-markdown/v1"
id: "eb29e4d892f0fe5467208133e5750a46857c9d0e7e4a28d21fab27c77f8ea9b5"
canonical_url: "https://aidr.today/eb29e4d8?lang=en"
title: "Fitting Neural Textures and PBR Material Maps with ES (No Backprop)"
lang: "en"
requested_lang: "en"
available_langs: ["en","vi"]
translation_fallback: null
fallback_fields: []
published_at: "2026-09-14T16:34:33.000Z"
category: "Research"
topics: ["neural-texture","evolution-strategies","vision"]
source_urls: ["http://richg42.blogspot.com/2026/09/fitting-neural-texture-and-pbr-material.html","https://news.ycombinator.com/item?id=49699696"]
summary: "The repo, released on September 4, 2026 is here: https://github.com/richgel999/neural_texture_es2 ES=Evolution Strategies. Here is a mirror ..."
---

# Fitting Neural Textures and PBR Material Maps with ES \(No Backprop\)

> [Open the canonical story](<https://aidr.today/eb29e4d8?lang=en>)

**Published:** 2026-09-14T16:34:33.000Z
**Category:** Research
**Topics:** neural\-texture, evolution\-strategies, vision

## Summary

The repo, released on September 4, 2026 is here: https://github\.com/richgel999/neural\_texture\_es2 ES\=Evolution Strategies\. Here is a mirror \.\.\.

## Sources

- [Story source](<http://richg42.blogspot.com/2026/09/fitting-neural-texture-and-pbr-material.html>)
- [Discussion](<https://news.ycombinator.com/item?id=49699696>)

