---
format: "aidr-story-markdown/v1"
id: "a641edc097b21920f4a2e254de824b9e7a37a311fb209a722239964fc7f1a56b"
canonical_url: "https://aidr.today/a641edc0?lang=en"
title: "Nvidia announces native GPU programming in Rust"
lang: "en"
requested_lang: "en"
available_langs: ["en","vi"]
translation_fallback: null
fallback_fields: []
published_at: "2026-09-16T11:15:53.000Z"
category: "Infra"
topics: ["nvidia","rust","chips","software-development"]
source_urls: ["https://developer.nvidia.com/blog/introducing-cuda-rust-two-tracks-for-writing-gpu-kernels/","https://news.ycombinator.com/item?id=49724881"]
summary: "In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA…"
---

# Nvidia announces native GPU programming in Rust

> [Open the canonical story](<https://aidr.today/a641edc0?lang=en>)

**Published:** 2026-09-16T11:15:53.000Z
**Category:** Infra
**Topics:** nvidia, rust, chips, software\-development

## Summary

In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust\. CUDA C\+\+ and CUDA Python are mature, enterprise\-grade toolchains, and NVIDIA will be growing and maturing CUDA…

## Sources

- [Story source](<https://developer.nvidia.com/blog/introducing-cuda-rust-two-tracks-for-writing-gpu-kernels/>)
- [Discussion](<https://news.ycombinator.com/item?id=49724881>)

