---
format: "aidr-story-markdown/v1"
id: "402f92c33c556ff4b4316b5b827ac47d56cf9392ff37284faa613bdae986c166"
canonical_url: "https://aidr.today/402f92c3?lang=en"
title: "Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly"
lang: "en"
requested_lang: "en"
available_langs: ["en","vi"]
translation_fallback: null
fallback_fields: []
published_at: "2026-09-03T14:28:18.000Z"
category: "Research"
topics: ["llm","coding","retro-gaming"]
source_urls: ["https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/","https://news.ycombinator.com/item?id=49550375"]
summary: "Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The original disks are now free on itch.io."
---

# Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

> [Open the canonical story](<https://aidr.today/402f92c3?lang=en>)

**Published:** 2026-09-03T14:28:18.000Z
**Category:** Research
**Topics:** llm, coding, retro\-gaming

## Summary

Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly\. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did\. The original disks are now free on itch\.io\.

## Sources

- [Story source](<https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/>)
- [Discussion](<https://news.ycombinator.com/item?id=49550375>)

